Fbank dayton



.(No Model.)

15. DAYTON. GAME GOUNTER.

Patented May 20, 1884.

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UNETED} STATES PATENT EEIcE.

FRANK DAYTON, OF PORTLAND, OREGON.

GAME-COUNTER.

SPECIFICATION forming part of Letters Patent No. 298,835, dated May 20,1884.

Application filedMarch 13,1884. (No model.)

To all whom it may concern:

Be it known that I, FRANK DAYTON, of Portland, in the county ofMultnomah and State of Oregon, have invented a new and usefulImprovement in Game-Counters; and the following is declared to be adescription of the same.

Gamecounters of various kinds have heretofore been employed, saidcounters usually consisting of a printed card or dial upon which Myimproved counter is especially applicable to whist, but may be used withequal advantage in all other games where counting is desirable; and itconsists in a case containing a numbered counting-ring and wheels ordisks, and a pointer and turning-button upon the outside of the disk.Said turning-button, through the devices hereinafter described, operatesthe numbered countingring and wheels and revolves them progressively.The numbers upon these wheels or disks are visible in succession throughsuitable apertures in the case.

My improved counter can be operated to show the number of games from oneto ten and the number of points in the games from one to one hundred.The wheel or disk for giving the number of games is operated at theproper time with the other mechanism, or it may be operated separately.

-In the drawings, Figure 1 is a plan of my improved counter. Fig. 2 is aplan of the counter, the face of the case and turning-button beingremoved; and Fig. 3 is a cross-section at the line as w.

The case is composed of two parts, the base a and face I); and I employa turning-button, c, and pointer d, that can be operated to give thecounts of points and number of games played. Upon the face I) of thecase there are numbers from 0 to 7, inclusive, (see Fig. 1,) and thereare apertures made in said face at e 6 c and thejnumbers on the ring andwheels in the case are seen through these apertures. The aperture at cis marked Games, and those at c c are marked Points. The base a isprovided'with an annular rib, c, as shown in the section, Fig. 3, andupon the base a, inside the rib c, is fitted the ring f, which is keptfrom turning by the pins f, said ring being notched and provided with aspringcatch, h. The ring 9 fits inside the ring f, and

said ring 9 has ten notches at regular intervals 1", projecting from itsunder side, and imme diately behind the figure9. The base a is deeplyrecessed for the wheel or disk i and spring-latch It, so that the disk zis flush with the surface of the base a. The disk 03 revolves upon thecenter-pin i in the base a, and its outer edge is notched for engagingthe latch is, and upon its surface are numbers from 0 to 9, inclusive.The disk or wheel Z is centered upon the pin 1 in the base a, and itsouter edge is notched and its face has numbers also from 0 to 9, and thespring-catch m, fast upon the base a, engages the notchesin the outeredge of Z and holds it from turning except when pressure is applied. Thedog or arm a is centered at the screw c, and the pointer andturning-button c are connected to this arm n by the screw a and pin aThis arm can be given a forward and backward movement by grasping thebutton 0, the pointer moving from 0 to 7. This arm a hasfastencd to itspring catches or pawls o 0,the catch 0 engaging the notches in theinner edge of ring g, and when the arm has been swung around and thepointer is moving from 6 to 7 the catch 0 engages a notch in the diskland revolves it one number.

To commence to operate the counter, the parts should be at O. Theturning-button c and pointer d are turned to the right from O to 7, oneor more numbers at a time, for the points in the game. As these partsturn, the ring 9 is also revolved by reason of the arm a and catch 0,and the catch 0, during the movement from No. 6 to 7, turns the disk Zfrom O to No. 1. The button a, pointer d, and dog a are turned back to 0without disturbing the ring and wheels in the case, and the samemovements are afterward repeated progressively and the count continued.Thepin r in travels in a groove, 1-, in the base a. This pin 1 is justback of the figure 9, and as the ring 9 is revolved the pin 0' comesaround to and engages a notch in the outer edge of the disk 72, turningsaid diski one number, so that from units the count is increased totens, and the count with this ring 9 and the disk i will be increasedwith each revolution of ring g in units and tens till one hundred isreached, when it will be again at the starting-point. The numbers uponthe disk t are visible through the holes in the ring and the hole at ein the face, and the numbers on ring 9 are visible simply through theaperture at e".

The disk Z for counting games can be revolved by the turning-button 0,dog a, and catch 0 by a simple short movement without affecting theother parts. This is done while the pointer is between Nos. 6 and 7 onthe face I). The movement given to the indicator for turning this disk Zone tooth at a time is shorter than that required for moving thenumberring because the teeth of the disk I are smaller than the teeth ofthe ring My improved game-counter can be put into a small pocketcasesimilar to a Watch.

The spring-catch It will give a cliekingnoise as the parts are turned toeach point; or a bell may be employed to sound for each point recorded.In the under side of the turning button 0 there is a hole, 1), that canbe made to engage the pin a and change the game from one of seven pointsto one of five points by limiting the movement of the pointer.

I may prefer to employ two game-counting wheels, so as to be able torecord games up to one hundred, and a third counting-wheel, so as torecord points up to one thousand.

I claim as my invention- 1. In a game-counter, the combination, with thetwo-part case having openings in its face, and a pointer, of aturning-button, c, the dog or arm n, the ring f, the numbered ring 5/,having holes, and the numbered disks '5 Z, and mechanism, substantiallyas described, for moving the part-s progressively, as set forth.

2. In a game-counter, the case composed of the base (0, having anannular rib, c, the numbered face b, with openings, the pointer d andturning-button 0, connected together, the numbered ring and disks, andmechanism for moving the same progressively and giving the count, as setforth.

3. The combination, in a game-counter, of the numbered ring 9, havingholes through it, and notches in its outer and inner edges, thespring-catch h and pin '1", the notched disksl and i andspring-catches mand k, the dog or arm n and catches 0 0, and means for revolving thesame, substantially as set forth.

4. The base a, having an annular rib, c, and the ring f, held stationaryby pins and provided with a springeatch, h, in combination with thenotchedringg, having holes and numbers, as described, and a pin, 1', thenotched wheel i and catch or pawl k, the arm or dog a and catch 0, and apointer, (I, connected to said dog or arm, as and for the purposes setforth.

Signed by me this 6th day of llfarch, A. I). S

FRANK DAYTON.

\Vitnesses:

HAROLD SERRELL, XVILLIAM G. Mo'rr.

